Perhaps I will add a reverse time functionality to Switch 2? Only time will tell! Nonetheless, there is no doubt I will return to making that time travel game after I finish making Switch 2.
Showing posts with label Neon Blades. Show all posts
Showing posts with label Neon Blades. Show all posts
Back on the straight and narrow
After becoming rather frustrated at the balancing of the levels in Neon Swords, I messed around a bit with the tile engine I created for Switch 2 and created a time travel mechanic. I was going to make a time travel game out of what I made, but I decided I should stop project hopping and finally get back to working on Switch 2.
Old = new

Well I'm taking a break from Switch 2, (read: I finished making the menus and got bored) and I decided to try fixing up one of my many half-completed games. Its name is "Neon Swords" and it may or may not be inspired by a popular science fiction franchise. As is probably evident in the above screenshot, it's hardly the most in-depth game ever created, but hopefully it will prove to be a cool, fun, quick game. Or perhaps one for the highscore junkies?
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