Showing posts with label contention. Show all posts
Showing posts with label contention. Show all posts

Creating a universe

Recently I've been making a lot of progress with my 3D engine, and therefore the game utilizing it, Contention. Most of it is stuff that you won't notice like tweaks in draw distance and focal length. Notably, though, it has crosshairs and a zoom button (the beginnings of a HUD), planets and these rings:



These rings (which may be a space 'road' to major places in the final game) are currently the most complex object in the game. They're great for testing the upper limits of my 3D engine. Also, the zoom view has a night vision effect, as shown below, and the AI can now shoot.

A new game on the horizon

Progress on Contention and Switch HD (latest tentative title) has halted temporarily.

I decided to make a loose remake on a old game. It's called Birdy and the original version dates back to September 2005. This game is basically just a test to see how long it takes to make a relatively simple, but complete game.

Sporting some retro graphics, sound and music, this game is designed to look like it's straight out of the early days of games.

I've managed to program this game fairly quickly, no doubt all due to my new organization technique. Nearly every part of this game was planned in advance in a 6-page outline. Practically all that remains is level design. I have 8 levels made so far, I plan to have 20-30.

Let there be light!

Recently I've been working on my portfolio site, but there has been some good progress on my 3D game. As you can see above, I've added stars, debri, and windscreens.

Switch 2, however, is a different story entirely.