That's right, now you won't just die when you hit a wall, you'll hit into it.
Well atleast if I can get it to work. You see, the collision detection works perfectly, but my engine just can't get it's head around the whole stopping-when-you-hit-into-something concept.
In the mean time I have added a slightly slow camera to help add a sense of speed. It's great fun messing around with the variables that control how fast and slow the camera is!
So overall progress on Switch 2 is going good. But I still need a good name for it.
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