Switch 2 the eXtreme

It's about time I showed you what Switch 2 is looking like:

No power-ups yet, as you can see, but what you can't see is that there is some nice fading of the tiles as you switch colours; a nice visual clue that you need to avoid a different colour now.

Switch 2 the eXtreme is not going to be the title of Switch 2, but I'm still working on that. Doubtless I will have to roll with either Switch 2, or just plain old Switch.

Let there be light!

Recently I've been working on my portfolio site, but there has been some good progress on my 3D game. As you can see above, I've added stars, debri, and windscreens.

Switch 2, however, is a different story entirely.

Alas; a screenshot


Well, they say that a picture is worth a thousand words. I could show you a screenshot of my 3D engine, but I think it's to early for that. So, here's a thousand words:

Ah, never mind. Feast your eyes upon this:

It may not look like much, but I'm making great progress now! It's got Z-sorting, backface culling and 3 axis rotation for the camera, models, and meshes.

As I mentioned last post, there is a lot of contention as to which project I work on, but rest assured I will return to Switch 2 shortly.

Well, at least I hope so.

Back off the straight and narrow

Well I knew it would't be long before I got distracted from making Switch, but don't worry I'm not exactly making an epic mmorpg.

I finally managed to fix the annoying 3D perspective bug in my 3D engine. I'm not sure what I'll do next though, I'll probably just switch between this and Switch 2, until I get back into the swing of things.

Finally, progress!

I've finally managed to fix the collision system for Switch 2. It works beautifully! Now I can't wait to get started on porting all the power-ups from Switch 1, and adding new ones.