I've made some progress on the aesthetic of the game, and as a result everything's looking slightly less square. "The Flip" is looking particularly nice (especially compared to the previous screenshot I posted)
Showing posts with label BSide. Show all posts
Showing posts with label BSide. Show all posts
BSide Progress
Changelog of sorts:
- Objects in previous levels now no longer magically show up in the next level
- Backgrounds of levels no longer need to be black (although the level in the screenshot is black anyway)
- The main character's hat now comes off when the player throws it.
- Added more tiles including sand paths, walls, doors, and special surfaces with specific properties
- Keys can be picked up to open doors
New Site and new Game
I've not had much time for game development lately (as I have not had a break from study for almost a year now) but I've done a bit here and there.
I just changed my site URL and moniker to Diacritic Games. I've checked this time, and no one has the name already!
I'm currently working on a new game that I drew the main character for a while back.
Figure 1. BSide in it's current state
It's called BSide, and it's a sort of top down platformer/RPG. Now when I say RPG, I don't mean those games that you spend hours on to make a number go up, I mean a game where you get to play in the role of a character. I'm really excited about making this game, hopefully I can get it done before 'the slump' where you lose all inspiration. If not hopefully I can stay motivated during the 'slump'.
I gave up on Brim because I couldn't get tile-based platformer collisions to behave correctly. I know it sounds like something that someone who has been making flash games for as long as I have shouldn't get stuck on, but I've tried everything. I think I will keep the basic concept and story for Brim until I think of a better way to implement it.
As for Birdy, I've all but gave up trying to find a sponsor...
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