Showing posts with label BSide. Show all posts
Showing posts with label BSide. Show all posts

Making things look awesome

I've made some progress on the aesthetic of the game, and as a result everything's looking slightly less square. "The Flip" is looking particularly nice (especially compared to the previous screenshot I posted)



BSide Progress



Changelog of sorts:
  • Objects in previous levels now no longer magically show up in the next level
  • Backgrounds of levels no longer need to be black (although the level in the screenshot is black anyway)
  • The main character's hat now comes off when the player throws it.
  • Added more tiles including sand paths, walls, doors, and special surfaces with specific properties
  • Keys can be picked up to open doors

New Site and new Game

I've not had much time for game development lately (as I have not had a break from study for almost a year now) but I've done a bit here and there.

I just changed my site URL and moniker to Diacritic Games. I've checked this time, and no one has the name already!

I'm currently working on a new game that I drew the main character for a while back.

Figure 1. BSide in it's current state

It's called BSide, and it's a sort of top down platformer/RPG. Now when I say RPG, I don't mean those games that you spend hours on to make a number go up, I mean a game where you get to play in the role of a character. I'm really excited about making this game, hopefully I can get it done before 'the slump' where you lose all inspiration. If not hopefully I can stay motivated during the 'slump'.

I gave up on Brim because I couldn't get tile-based platformer collisions to behave correctly. I know it sounds like something that someone who has been making flash games for as long as I have shouldn't get stuck on, but I've tried everything. I think I will keep the basic concept and story for Brim until I think of a better way to implement it.

As for Birdy, I've all but gave up trying to find a sponsor...