Making things look awesome

I've made some progress on the aesthetic of the game, and as a result everything's looking slightly less square. "The Flip" is looking particularly nice (especially compared to the previous screenshot I posted)

BSide Progress

Changelog of sorts:
  • Objects in previous levels now no longer magically show up in the next level
  • Backgrounds of levels no longer need to be black (although the level in the screenshot is black anyway)
  • The main character's hat now comes off when the player throws it.
  • Added more tiles including sand paths, walls, doors, and special surfaces with specific properties
  • Keys can be picked up to open doors