Showing posts with label university. Show all posts
Showing posts with label university. Show all posts

BSide Progress



Changelog of sorts:
  • Objects in previous levels now no longer magically show up in the next level
  • Backgrounds of levels no longer need to be black (although the level in the screenshot is black anyway)
  • The main character's hat now comes off when the player throws it.
  • Added more tiles including sand paths, walls, doors, and special surfaces with specific properties
  • Keys can be picked up to open doors

New Site and new Game

I've not had much time for game development lately (as I have not had a break from study for almost a year now) but I've done a bit here and there.

I just changed my site URL and moniker to Diacritic Games. I've checked this time, and no one has the name already!

I'm currently working on a new game that I drew the main character for a while back.

Figure 1. BSide in it's current state

It's called BSide, and it's a sort of top down platformer/RPG. Now when I say RPG, I don't mean those games that you spend hours on to make a number go up, I mean a game where you get to play in the role of a character. I'm really excited about making this game, hopefully I can get it done before 'the slump' where you lose all inspiration. If not hopefully I can stay motivated during the 'slump'.

I gave up on Brim because I couldn't get tile-based platformer collisions to behave correctly. I know it sounds like something that someone who has been making flash games for as long as I have shouldn't get stuck on, but I've tried everything. I think I will keep the basic concept and story for Brim until I think of a better way to implement it.

As for Birdy, I've all but gave up trying to find a sponsor...

New Site Design and Imported Gamerator Posts

I imported all the old posts from the Gamerator blog I ran last year. Now my game development related posts are all in the one place. Sorry if you were subscribed to the RSS and got 10 new items at once!

On a related note I'm thinking of bringing a similar thing back where I regularly post game ideas on this blog, so stay tuned for that.

I've also updated this blog's design to use Blogger's new themes and, even though I do say so myself, it's looking much cooler now.

In other news, my study has gotten more time consuming of late as I was accepted into a course to do a Post Graduate Certificate in Business Administration during my under graduate studies. Long story short, I now have to study when I would usually have holidays.

This means I'll have even less spare time, but I'm going to try to make time for making games and posting about them.

Birdy Trailer

I have 100% completed Birdy, and I have uploaded a trailer which is available to view on Vimeo.

Birdy Trailer from John Okely on Vimeo.


It's been a year and 2 days since I was at 99% for Birdy, I've recently been focusing on university while waiting for a sponsorship opportunity to arise. Perhaps it's time to retry with the added benefit of a trailer?

Spare time materialises

I have recently finished my first semester of my study at University. I am doing a degree in Computer Science and Game Technology. This means that I will have some free time to do the last touches on Birdy and get it sponsored.