1000 lines

I've added another item or two and 7 more levels, a complete menu system, and progress saving. The most exciting addition, though, is a level editor. That's right, you'll be able to create and share your own levels. The editor itself is great (even though I do say so myself), though the "save" and "load" sharing system leaves much to be desired.

A code for a simple level is this long:


I definitely need to develop some sort of compression system.

Anyway, as well as the obvious advantage of having community created levels once the game is finished, the level editor makes it easier and quicker for me to make "official" levels. So, Birdy will probably be reaching that 30 level target in no time.

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